Sunday, July 20, 2008

PixelJunk Eden Feature: Preventing "Burn In"

    UPDATE (7/21/2008): After speaking with one of the petition founders who had experienced burn in even with Monsters Encore (where there was an option that dims the logo to help prevent burn in), I had another quick correspondence with Dylan Cuthbert and it looks like Eden will go even further to dim that logo and prevent burn in. He says, "if it causes burn in at the new dark setting I'd be very surprised." Good to hear.

    ORIGINAL STORY: Gamers with plasma TVs need no longer fear the PixelJunk game series on PlayStation 3.

    In PixelJunk Racers and Monsters, a white "PixelJunk" logo was displayed in the bottom center, potentially causing the dreaded "burn in" for some TVs to occur where an image displayed long enough can damage the pixels on the screen and cause image retention. The problem is serious enough for some gamers that there are still a few online petitions floating around if you want to look for them.

    Personally, I was completely unaware of this problem as I moved recently from an old CRT TV to an LCD HDTV, where burn in is really quite unlikely. I happened upon one of these petitions today and decided to pop the developer, Q-Games, an email to see what they're doing, if anything, to fix it. Here's the response I got back from Dylan Cuthbert, founder of Q-Games:

Hello there,

Thanks for dropping us a line - this is a problem we didn't envisage simply because noone we know owned a plasma tv.
From PixelJunk Monsters Encore onwards we have an option in the menu to help you prevent burn-in.


Dylan Cuthbert
Q-Games Ltd.

    It's good to see that they're taking this issue seriously. Now, if they could patch in burn in prevention for Racers and the original Monsters, that would be really impressive. As you can see from this screen shot from the upcoming PixelJunk Eden, the logo in the bottom is definitely something that could've caused some serious burn in left unaddressed:

    PixelJunk Eden will be released on PlayStation Network on July 31, 2008. I can't wait.

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